It also bears one campaign of the Mahdist War. It's called The Oriental Campaigns, replacing the Campaigns of the Coalition option of the vanilla game menu. One can choose between four factions: Bedouin, Ottoman Empire, The Mahdist, and United Kingdom. The Oriental Campaigns campaign map is a close-up of the Middle East, centered on the Nile delta. It starts in early February of 1885 and ends in late December of 1899. There are 2 turns per month, one in the early part of the month and one in the late part of the month. A video cut-scene welcomes players as they start the campaign (from the movie Khartoum). You can tell immediately that time has been spent on creating the campaign. Historical leaders are strewn across the deserts, commanding armies of historical sizes; like Lord Kitchener. There are about 30 regions available to conquer in the campaign, with just as many (or more) settlements. There is also a technology tree available, but it is much shorter than that offered in the vanilla campaigns and most of the technologies are already researched.

Anglo-zulu War Mod Gameplay

The mod could still use some work, however. Many aspects of the vanilla campaign are still present and most of the vanilla games campaign buttons are still visible through the mods main menu. Many factions of the vanilla game are also still present. The mod is now in version 1.0 but it still has room to grow. Although, the forum says this is the final release. Preset historical battles of both the wars might be a great addition. A Zulu campaign might not be a bad idea either. The mod is available in the twcenter.net forums, under Napoleon: Total War Hosted Modifications. The instructions for downloading and installing the mod are there, but they are outdated and difficult to follow. These are just minor issues which are easy to fix, but may encourage others to use the mod once they are fixed.

Anglo Zulu War Mod Mount And Blade

IN CONCLUSION

The Khartum and Zulu Mod for Napoleon: Total War has done an outstanding job at bringing some of the colonial conflicts of the later part of the Victorian Age to the PC wargamer. The mod includes historically accurate units and maps representing both the Zulu War and the Mahdist War. The maps are unique and accurate, and historical leaders are plenty. There is also an in-depth campaign, which is evidence for a large time investment taken by its developer(s). But although the mod has achieved a lot, there is still much for the imagination. It leaves a lot of room for growth, like a Zulu Campaign or representing additional colonial wars. But this is time consuming but would be appreciated; and it may bring in more fans and more support for the mod. There are also minor cosmetic things that need to be reevaluated. But I'm certainly thankful for what the development team have done here.

The Good: Historically accurate munitions and units of the Zulu and Mahdist wars, new maps representing the areas concerned, a new Mahdist War campaign with cut-scene, mod adds menu video and wallpapers, vanilla GUI is economically utilized by the mods features, loading times are still fast, great soundtrack

The So-So: Just some cosmetic issues with some of the weapons, a Zulu campaign wouldn't hurt, representation of additional colonial wars might be beneficial, many aspects of the vanilla game is still apparent

Does the game have a permanent spot on Curtis hard drive? Simply put, yes. This mod is fantastic for those looking for a tactical battle game, with a turn-based strategy campaign, of the colonial wars in the late 19th Century. These conflicts were unique because they usually featured a small, very efficient, and technological superior European force against a much larger and outdated native army. During these engagements numbers were enough to achieve victory, and the small occupying detachments put up a heroic defense only to be completely wiped out. The task of overcoming these numbers is what draws my attention to these conflicts and, thus, to this mod. This would make a good gem on my hard drive.

Review written by: Curtis Szmania, Staff Writer

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